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How To play

Class Type

Adventure Guide

Hey everyone, I decided to start working on a guide to help players (new and old) getting started on their journey in Pegasus.
this guide will help you select the class you want to play pegasus with
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Chapter 0 -> Getting Started

The first and most substantial decision you will have to make is β€œWhat class should I play?”. While this is a very subjective decision and you should take your time to decide, I will provide an overall basic explanation of all the classes in the game.
Human
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Fighter classes -> Humans
– Warrior -> Warlord -> Dreadnaught: Fighter/Pole user, heavy focus in PvE content by taking on large groups of mobs at the same time. Can be used as a β€œmeat shield” in PvP, while making use of his AOE stuns.
Pros: Good farmer, can help boost others, overall tanky
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– Warrior-> Gladiator-> Duelist: Fighter/Dual-Sword user, a mixture of decent PvE and Strong PvP, scales well into the later stages of the game, good coverage of ranged and melee attacks, resistances, and HP/CP pool.
Pros: Great 1vs1 potential, has ranged attacks to deal with threats from afar, great overall β€œbulk”.
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– Knight -> Paladin -> Phoenix Knight: Tank/Sword&Shield user, with extremely high defenses and HP pool, with a focus on side-heals and keeping threats away from the rest of the group.
Pros: Arguably the bulkiest tank in the game, with decent sudo-heal capability and CC potential.
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– Knight -> Dark Avenger -> Hell Knight: Tank/Sword&Shield user, has the use of a panther pet that can deal decent damage, has a mixture of stuns and debuffs.
Pros: Panther can deal decent damage in a group environment, great 1vs1 due to being tanky and having the pet.
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– Rogue -> Treasure Hunter -> Adventurer:
Assassin/Dagger user, has great mobility, decent HP pool, and can Lethal Strike for a quick kill.
Pros: High speed due to Dash skill, can open chests for the chance of extra Adena/enchants, if backstab procs Lethal it can end fights extremely quick.
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– Rogue -> Hawkeye -> Sagittarius: Archer/Bow user, has great mobility, decent HP pool, can do very reliable and constant damage with the chance for high critical hits.
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Mystic Classes -> Humans
– Wizard -> Sorcerer -> Archmage: Magic-user, has the most AOE ability of all mages, a decent amount of debuffs, overall OK stats all around.
Pros: Has a great time leveling up due to the high amount of AOE skills, kills fast, and doesn’t require many resources, overall good for a first character.
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– Wizard -> Necromancer -> SoulTaker: Magic-user/Sudo-summoner, has access to a lot of debuffs and curses, decent damage in single target with a decent-to-good AOE ability.
Pros: Acess to a summon to reduce the amount of damage taken, has the ability to debuff/curse multiple targets due to AOE debuffs, decent damage overall.
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– Wizard -> Warlock -> Arcana Lord: Summoner, has access to pets that can aid in both attacking and buffing others, relatively cheap due to the fact of not needing much gear, cubics provide good support to the party, ability to summon party members to his location.
Pros: Easy class to play and learn, can be good both in solo and group content by using the summons, cheap to level since there’s no need for gear.
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– Cleric -> Bishop -> Cardinal: Healer/Buffer, undoubtedly the best healer in the game, has access to a decent amount of buffs.
Pros: Unquestionably the best healer in the game, has access to decent buffs, can sleep enemies, and render them useless.
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– Cleric -> Prophet -> Hierophant: Buffer/Healer, has a very wide range of buffs and debuffs, can side heal when necessary.
Pros: Has access to the highest amount of buffs out of any support, great unique buffs for both melee/ranged/magic classes, can help to heal when needed.
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Elf
Fighter classes -> Elfs
– Knight -> Temple Knight -> EvaΒ΄s Templar: Tank/Sword&Shield user, has access to cubics that can help the party by healing/damaging enemies, can sudo-heal.
Pros: Cubics provide an OK help to party members both in PvE and PvP, has access to strong heals, high evasion.
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– Knight -> Swordsinger -> SwordMuse: Support/Sudo-Tank, has access to songs that boost party members that are within a certain range of the cast, can help with tanking.
Pros: Amazing support provided with the songs, can boost both offensive and defensive abilities, has access to AOE and single-target debuffs. High defense, relatively easy to find parties for XP.
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– Scout -> Plains Walker -> Wind Rider: Assassin/Dagger user, has high base speed and evasion, can open chests for extra loot, and has a decent heal. Can land a deadly blow to end fights quick.
Pros: High base stats, can sustain when farming alone due to having a decent heal for himself, if lucky with critical and deadly blows, fights end quickly.
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– Scout -> Silver Ranger -> Moonlight Sentinel: Archer/Bow user, has high base speed and can land critical shots for a respectable amount of damage.
Pros: High speed makes him great in open-world fights, access to a decent self-heal, and agro reset.
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Mystic Classes -> Elfs
– Wizard -> SpellSinger -> Mystic Muse: Magic-user, has access to decent AOE skills, debuffs, and single target nukes. High cast-speed.
Pros: Has the highest cast speed of all the mages, can deal significant damage in a prolonged fight, access to debuffs, and a high chance of canceling others attacks due to the number of casts it can do in a short period.
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– Wizard -> Elemental Summoner -> Elemental Master:
Summoner, has access to pets that can fight or help others by buffing, has good AOE ability due to the summon, cubics provide good support to the party, ability to summon party members to his location.
Pros: Great AOE ability due to having a strong summon and a empower buff for it, relatively cheap and easy to play, fast leveling experience.
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– Oracle -> Elven Elder -> EvaΒ΄s Saint: Recharger/Buffer/Side-Healer, has access to recharging mana of other players, provides good buffs, can help on healing, has a wide variety of debuffs
Pros: Great partner to mages due to recharge and a wide variety of mage buffs, best healer after the bishop, can level up pretty fast even solo in the appropriate spots (undead mobs), strong in PvP due to the high casting speed/debuffs Cons: Lacks fighter buffs, limited zones to level up due to being able to kill undead mobs only, high skill ceiling due to being super imperative in a PvP situation
Dark Elf
Fighter classes ->DarkElfs
-Knight -> Shillen Knight -> Shillen Templar: Tank/Sword&Shield user, has access to cubics that can support the party or himself, high damage compared to other tanks, access to potent debuffs.
Pros: Cubics provide an OK benefit to the party, has access to a good amount of debuffs, high damaged compared to other tanks.
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– Knight -> Blade Dancer -> Spectral Dancer: Support/Dual-Sword user, has access to dances that provide buffs to party members that are within range, can do a respectable amount of damage, access to debuffs.
Pros: Great support provided by the dances, to both melee and mage partyΒ΄s, can do a decent amount of damage, has access to a variety of debuffs, has no issues finding parties for XP.
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– Assassin -> Abyss Walker -> Ghost Hunter: Assassin/Dagger user, can deal a high amount of damage even when not landing critical strikes, if Deadly blow procs it can end fights instantly, has access to the opening of chest and debuffs
Pros: Highest base damage of all daggers, can kill even when skills don’t critically land, a deadly blow is a guaranteed one-shot, can open chest for extra resources, and has access to debuffs.
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– Assassin -> Phantom Ranger -> Ghost Sentinel: Archer/Bow user, can deal a high amount of damage normally, can deal super high damage with critical shots, has access to debuffs.
Pros: High base damage, can deal significant damage even when not critically hitting, critical shots can one-shot robe users, has access to debuffs
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Mystic Classes -> DarkElfs
– Wizard -> SpellHowler -> Storm Screamer: Magic-user, has the highest base magic power of all mages, has access to self-healing and self mana regaining skills, great AOE, and single-target spells.
Pros: High damage, can quickly kill anyone if lucky with critical hits, great solo farmer due to self-healing and self mana regaining skills.
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– Wizard -> Phantom Summoner -> Spectral Summoner: Summoner, has access to single-target and Sudo-tanking pets, cubics provide good support to the party, can summon party members to his location.
Pros: High single target damage, can level up incredibly fast and cheap due to the summon having great stats and built-in life steal.
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– Oracle -> Shillen Oracle -> Shillen Elder: Recharger/Buffer/Healer, has access to the recharge spell, has great buffs both for melee and mage set-ups, can help with healing if needed.
Pros: Recharge makes it a great duo partner for any mage, has very useful buffs for both melee and mage player alike, fast leveling due to high demand, can help to heal.
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ORC
Fighter classes -> Orcs
– Raider -> Destroyer -> Titan: Fighter/Two-Handed Sword user, has incredible damage capability, very sought after for raids.
Pros: Best class for farming, has high offensive stats, gets more powerful the lower the HP, always wanted for raids, extremely fast leveling experience, easy to play, and learn.
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– Monk -> Tyrant -> Grand Khavatari: Fighter/Fists user, has high attack speed, access to a large pool of self buffs, can use ranged attacks.
Pros: High versability due to having access to a lot of self buffs, high attack speed making it a good damage dealer, can use ranged attacks, gets more powerful with lower HP
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Mystic Classes -> Orcs
– Shaman -> Overlord -> Dominator: Buffer, can buff entire and entire clan and alliance at the same time, has great buffs for mage setups, can heal CP, and increase its amount.
Pros: Only class in the game that can increase and heal CP of others, can buff entire clans and alliances at the same time, great mage buffs.
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– Shaman -> Warcryer -> Doomcryer: Buffer, can buff an entire party at the same time, has great buffs for a melee set up, can summon entire partyΒ΄s to his location.
Pros: Can buff an entire party at the same time, has access to great buffs for a melee set up, can help side-healing, ability to summon the entire party to his location
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dwarf
Dwarf Classes -> Scavenger -> Bounty Hunter -> Fortune Seeker: Fighter, can spoil monsters to obtain extra loot, needed for late-game material farming to crafting equipment.
Pros: Ability to generate extra income due to being able to obtain extra loot, extremely needed later into the game due to being necessary to obtain materials for equipment, easy to play.
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-> Artisan -> Warsmith -> Maestro: Fighter, can craft materials and resources for others or himself, needed for late-game equipment crafting.
Pros: Ability to craft equipment and resources for himself or others, extremely needed later into the game due to being necessary to craft the equipment.
Using PVP we press the ctrl key and with the cursor we select the target to attack with the f1 f2 f3 keys the power that we are going to launch
mage their entire skill bar carries magic attacks
the warrior mostly their f1 is the little sword, the rest are skill like stun among others